Lighting and Rendering

Most of us are used to seeing 3-D in movies like Toy Story or Finding Nemo, but what many don't consider is that the same software that creates these wonderful animated works can also create beautiful still images. Unlike the 3-D models on my Animation page, I did not create any of these models; the original, plain, white models were provided by Purdue’s Professor William Ross, and it was up to me to bring them to life. The textures, camera angles, lighting effects, and colors (where appropriate) are all my own.

 

BeethovenBusts from AboveVenus de MiloThese three shots were of a series of statues created in the program then known as 3-D Studio Max. As mentioned above, the statues themselves are not of my own creation, but an entire semester was devoted to learning how to appropriately position items within a scene, apply maps (texture, bump, etc.) to the same (when necessary), and create cameras and lighting to achive the desired effect. All three shots were to include all three statues, a requirement I sometimes fulfilled using only their shadows. The statues were to be left in their nature, pure-white state, and only the last was to include color lighting.

 

Long Live the KingFor this project, the table and chair were placed in a pre-determined location. We were also given a chessboard and all the associated pieces and an hourglass timer for the game. From this, we were to use color and texture to create a realistic scene.

By placing the pieces around the board, I designed a final outcome of a chess game in which white prevailed over black. (Please withhold any racist accusations, as this was certainly not my intent; it just so happened that white won this game.) I also decided to add a slight reflection map to the chess board and a stronger reflection to the hourglass. The outcome is piece entitled “Long Live the King.”

 

KitchenThat wallpaper’s pretty ugly, isn’t it? Well, don’t blame me; due to copyright laws, I didn’t have access to anything more attractive.

As is common to all the renderings on this page, this kitchen scene was pre-designed by William Ross. Also common to this page, the textures and maps are all my own. Unfortunately, the flower and that huge window are both examples of a maxim coined by Patrick Connolly: “In Computer Graphics, it’s impossible to finish a project; you just get to the point where you realize you’re out of time, and it’s going to have to be good enough.” I am, however, particularly pleased with the cabinets and the range, particularly the oven door.

I just wish my own kitchen were this big….